Blog

  • Around the Bend

    Around the Bend

    Mrs. Frederick secretly recruits Pete to find a mole within the organization who is buying artifacts. However, when the mole finds out, they go after those closest to Pete.

  • The Great Game

    The Great Game

    A strange clue in an empty room, a blood-soaked car, a priceless Old Master, a deranged bomber. With the clock ticking, the curtain rises on a battle of wits between Sherlock, John and the shadowy stranger who seems to know all the answers…

  • Crossing Over

    Crossing Over

    Claudia Donovan visits Eureka to see if Fargo’s promises of wondrous devices are true, but she finds herself in the middle of a mystery suitable for Warehouse 13 when objects begin to appear randomly around the town and GD, and it must be solved before there are deadly consequences.

  • Sanctuary

    Tommy loses his nerve when a young driver's recklessness reminds him of his daughter's new lifestyle. After a meeting fails to put Colleen on the wagon, Tommy is forced to pursue a more aggressive method to get her life back on track.

  • By the Book

    By the Book

    Mozzie fears that the object of his affection has been kidnapped, and turns to Neal and Peter for help.

  • 13.1

    13.1

    Douglas Fargo of Eureka’s Global Dynamics is sent to Warehouse 13 to help update its aging computer system. This triggers a seemingly sentient computer virus that sends the Warehouse into lockdown and traps the team inside.

  • Headlock

    Headlock

    Cal involves his team in a cover-up when a fighter from an underground extreme boxing fight club for illegal aliens is murdered.

  • The Blind Banker

    The Blind Banker

    A mysterious cipher is being scrawled on the walls around London. The first person to see the cipher is dead within hours of reading it. Sherlock plunges into a world of codes and symbols, consulting with London’s best graffiti artists. He soon learns that the city is in the grip a gang of international smugglers, a secret society called the Black Lotus.

  • The Story of O2

    The Story of O2

    As Eureka celebrates Space Week, Dr. Ramsey unveils his cutting edge invention that could allow colonization of Mars. Unfortunately, a slight malfunction may cause it to incinerate Eureka before the dream is realized. Equally bad is that Eureka’s go-to guy for crisis intervention has just gone to Boston to visit his daughter at Harvard.

  • Blackout

    A night of heavy drinking turns ugly when Tommy blacks out and loses control. The next day, the crew struggles to put the pieces together as they search for the whereabouts of Colleen.

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