Blog

  • Day 2: 2:00 A.M. – 3:00 A.M.

    Day 2: 2:00 A.M. – 3:00 A.M.

    Jack is captured and tortured by men who want the chip.

    Kate and Yusuf run into a group of angry rednecks before they can deliver the chip to CTU.

    Tony and Michelle share a tender moment after her brother flips out.

    Palmer leans towards holding off the attacks, while Lynne discovers a secret operation that the Vice-President is planning against Palmer.

  • Day 2: 1:00 A.M. – 2:00 A.M.

    Day 2: 1:00 A.M. – 2:00 A.M.

    Jack, Kate and Wallace fight to escape from a deadly band of commandos.

    Palmer decides to take a stronger stance against the civil unrest resulting from the bomb explosion.

    Tony’s trust in Michelle is broken when he suspects her of betraying him.

    Kim’s worries seem to be over when she learns the charges against her have been dropped.

  • Day 2: 12:00 A.M. – 1:00 A.M.

    Day 2: 12:00 A.M. – 1:00 A.M.

    Jack meets with the surviving Coral Snake Commando, who demands Kate Warner in exchange for evidence about the recordings.

    Tony and Carrie spy on Michelle when he suspects that she is working with Jack.

    Mike and the Vice-President turn up the pressure on Palmer, when he expresses his doubts about the impending war.

  • Day 2: 11:00 P.M. – 12:00 A.M.

    Day 2: 11:00 P.M. – 12:00 A.M.

    Jack and Michelle question Syed Ali, who claims that the audio recordings are false.

    Palmer prepares to wage war against the three countries who were involved in the nuclear strike.

    Kim gets caught in a hostage situation.

    Jack is contacted by a man who wants to exchange information for Kate Warner.

  • The Long Haul

    The Long Haul

    After being chased by creatures and visiting an ice planet, the team begins to wonder if they are on a pointless quest. Draga opens a gate to “”where they wish to go”” and they end up on Earth in the Yucatan, where a local professor working for a Horace Van Gelder reveals she discovered the new gate. The shapeshifter Nephestus, disguised as Grimes, is working with Van Gelder and gets word the team is present when they contact Stargate Command. Disguised as Stoneman, Nephestus welcomes them and claims he’ll help them clear their names, then summons Da’kyll and his Tlak’khan. Draga suspects something as Stoneman sends the cadets into Cancun – in fact it’s an ambush but they turn around and return. Gus and Draga catch on and make their escape while the others return in just in time to rescue them. The team is forced to escape through the Gate and go on the run once more before they can clear their names, and the Tlak’khan and Nephestus depart with Van Gelder as Nephestus takes his place to

  • Full Circle

    Full Circle

    SG-1 is called to defend the people of Abydos from the Goa’uld once again when they learn that Anubis, in search of a powerful device, is about to attack.

  • The Illustrated Stacey

    The Illustrated Stacey

    The team arrives on a planet and helps the native Ner’alds against a energized dragon-creature, a late arriving Harrison manages to knock it out. Stacey and Seattle admire the locals’ markings and the guys end up teasing Stacey into getting a marking. It turns out that the paint is made of microbes and they start spreading on Stacey. They’re not toxic, but will cover her entire body. They need a stream with mud to make a removal salve but another energy-resistant creature attacks – Gus takes Stacey while the others hold off the monster. Avoiding a variety of dangers, Gus and Stacey make it just in time but the stream has dried up. A persistent bug creature that has been following them finally latches on to Stacey and sucks off the microbe.

  • Prophecy

    Prophecy

    The team finds an impoverished world enslaved by a Goa’uld underlord, but their plans to free it may be compromised when Jonas experiences unexplained visions of the future.

  • Big Mistake

    Big Mistake

    The team arrive on a desert planet in the middle of a sandstorm and meet Mashuma of the Mo’Tai people and his tribe. Seattle leads the group in helping the Mo’Tai find buried water and then finds an irradiated rock that could be used to power the pumps but Seattle soon becomes impatient to help and uses full power, setting off a quake but finding a huge energy rock and a energy sphere that unleashes memories for Seattle of how her father refused to admit his mistake in moving away from their home to the city. Seattle continues and is injured during an excavation but is more determined then ever. Another energy sphere escapes and heads for the village and Ec’co figures out how to trap it long enough for Draga to establish communication with the creature and determine its want to return home to the energy-rocks. Without the rocks, the team comes up with a way to use windmills to run the pumps.

  • Memento

    Memento

    Prometheus is forced to land on an alien world, where the local Stargate is the team’s only chance of returning home — though the local population believe the gate to be a myth.

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